GODZILLA 2014
Bryan Cranston (Joe Brody), Aaron Taylor-Johnson (Ford Brody), Ken Watanabe (Dr. Ishiro Serizawa), Elizabeth Olsen (Elle Brody), Sally Hawkins (Vivienne Graham), Juliette Binoche (Sandra Brody), David Strathairn (Admiral Stenz), Richard T. Jones (Captain Hampton)
Directed by Gareth Edwards
The Short Version: Godzilla roars a second time on North American shores, but it takes him an hour to get there; and even then, director Edwards doesn't allow the camera to stay on him long till the last 10 to 15 minutes. Reduced to a supporting player in his own movie, Godzilla looks good, and does the Tokyo Tango in San Fran with a happy couple of MUTO (Massive Unidentified Terrestrial Organisms), but if you've seen the directors talky, people-populated MONSTERS from 2010, you will have an idea what you're getting here. Once the smoke has settled, and the fires extinguished, an entertaining movie lies underneath all the incessant talking and rubble. The nods to the elder series are a nice, welcome touch, so it's not like the director isn't a fan. There's much to like here, and as much that's problematic, but on the whole, it's a good monster movie, just not a great one.
Scientist Ishiro Serizawa and his partner are notified of a massive skeleton discovered in an underground cave in the Philippines. Upon descending into the depths of the chasm, they find two egg-like formations that appear to harbor parasitic life forms. It also appears that one of them has hatched. Soon after, a catastrophe occurs at a Japanese nuclear power plant resulting in widespread damage, loss of life, and the area being cordoned off from civilians. Fifteen years later, one of the power plant survivors and his son learn there is more going on in the alleged quarantine zone than the government is willing to tell. The hatched subterranean life form is being studied in secrecy. Eventually it escapes and it's quickly learned that another, larger monster is out there, as well as still another well kept secret -- an ancient protector of the Earth, Godzilla.

Japan's mightiest monster marches on American theater screens in loud, boisterous, and epic fashion after having went on hiatus in his native country back in 2004. After a disastrous Godzilla misfire in 1998, Warner Bros./Legendary Pictures gambles $160 million on the property, handing over directing reigns to British filmmaker Gareth Edwards. Getting the job after making an impression with an utterly boring movie from 2010 titled MONSTERS (of which there were very little), Edwards lets loose his expositional propensities on a genre not known for giving the bulk of its screen time to human characters all the while putting their moneymakers in the backseat.
While his take on the iconic monster is moderately less gabby compared with his earlier effort (there are far more characters that get to talk, talk, talk), the actors once more take precedence over the monsters. This should come as no surprise since the King of the Babblers, Quentin Tarantino, is among the directors influences. Occasionally something happens in GODZILLA to remind you that you are in fact watching a monster movie and not a drama about a family crisis.

Eventually the gigantic antagonists of the film, the MUTO, shows itself (Massive Unidentified Terrestrial Organism) and we hear a bit about the monster this movie is named after, but we don't see him till the film is half over. Much like the Hammer Dracula pictures with Christopher Lee, Godzilla is reduced to being a supporting character in his own showcase. The necessity for suspense applies in the case of the parasitic MUTO, but everyone has a general idea what Godzilla looks like already, so keeping him hidden for an hour was unncessary.
With two US Godzilla movies made now, this second incarnation makes one thing immediately apparent in comparing East and West: In the Japanese productions, the monsters are the stars. They're window dressing in Edwards vision. The Showa Era films, especially those directed by Ishiro Honda, found a balance between the humans and the monsters often finding ways for them to interact, or, in some cases, even work together. The Heisei films, for the most part, favored the creatures with little human interaction at all. This new movie goes in the opposite direction. During the monster sequences, Edwards cuts away from the monsters, and back to the people with frequency. Along with screenwriter Max Borenstein, they have essentially made a movie that starts off like a traditional monster picture, then quickly descends into disaster machinations about an imperiled populace threatened by a living, breathing catastrophe. The monsters are then turned into obstacles which the human cast must overcome till the finale when the film is finally handed over to its star attraction.

On three or four occasions we're teased with a monster battle, but Edwards shies away from it every time. He either cuts to the Brody's and their predicament, or goes back to the military talking about what they're going to do, how they're going to do it, etc. We get lots of scenes of characters in peril, or the MUTO moving past them leading into a precarious situation; but an actual monster vs. monster skirmish doesn't come till the finale, and even then, Edwards can't help but cut away to people again. What's most confounding is that for all the talking scenes given to military personnel, there's very little military vs. monsters, either. Yet again, talking is the method of choice. There's simply no balance between the monster action and their interaction with the characters.
Regarding the monster sequences, what's there is pretty spectacular. Drenched in smoke and fog, these scenes are given a Gothic flavor -- particularly those in the city. Given his limited screen time, Godzilla looks very impressive when we're allowed to see him. There are even a few shots (at a distance) where Godzilla looks less like a CG creation than one brought to life via suitmation. This new 2014 design easily surpasses the '98 travesty, although Godzilla's head seems tiny, and the big boy appears to lack feet. So hopefully he'll be granted a real pair of stompers in a sequel should one be made. There's one shot in the movie where the King of the Monsters looks as indomitable as he's ever looked. Other than his apparent lack of feet, Godzilla's flame attack has an equally long wait time till we see it; only in the last few minutes does he use it, and when he does, it's lukewarm to put it mildly. As loud as the movie is, it's odd the Big G's flame attack isn't given an equally noisy sound effect. The second time he uses it, it's utilized well in the context of the scene, and arguably, this is the single most satisfying shot in the entire movie.

The MUTO monsters are an imposing duo. One of them is a flying beast, and smaller than the other larger, land roving monstrosity. Both monsters resemble Earth-born relatives to the CLOVERFIELD (2008) alien. The flat surfaced, triangular-shaped head favors Daiei's Gyaos (in their GAMERA series), especially the flying one. Unlike Gyaos, the MUTO don't like the taste of humans, and only eat food high in nuclear calories -- like bombs and stuff. Incidentally the MUTO get more screen time than Godzilla.
For all the calamity they bring, you'd expect to hear the monsters (between 300-400 feet tall) coming a mile away. Apparently Edwards' version of daikaiju have ninja skills. These giants stealthily sneak up on each other, and even the cast members, despite their gargantuan size.
Aside from the monsters, the cast of characters are fine. Other than Emmy winning Bryan Cranston, nobody else really stands out, even though everybody gets to spout off their fair share of dialog. Cranston gets heavily into character so much, he'd do great in an actual Japanese monster movie with his intensity and heavy dose of melodramatics.
Ken Watanabe on the other hand, is the exact opposite. He walks around the entire movie with his mouth agape, and the same expression on his face like he's forgotten his lines, or something. He plays Dr. Serizawa in what is one of a handful of nods to the original series. Unfortunately, Watanabe harnesses none of the melancholy, regret, frustration, and sorrow emitted from Akihiko Hirata's performance in the 1954 GODZILLA co-starring Akira Takarada. That isn't his fault, though, as the script, in spite of all the talking, gives us little insight as to who he is; which is shocking since so much of the running time is devoted to the human cast. Also, he simply has the same last name as the iconic, and tragic character from the '54 film. Other than that, there doesn't seem to be any connection. Speaking of which...

Arguably the biggest disappointment of GODZILLA 2014 is the cutting of Akira Takarada's scene. The actor, who had been campaigning for a role in the film since 2010, is as vital to the series as Godzilla is. Imagine having pushed to gain a role in a film for a series synonymous with your name, then get said role, only to later have it cut from the finished print. What makes it so baffling is that Edwards' explanation was that "there was a lot of pressure to get on with the adventure and get to the monsters, you know, as soon as you can." The problem is they don't get to the monsters as soon as they can; especially not the main one. And since Takarada is the lead star of the 1954 original, it only seems logical that he should be in this film; even better if he'd been cast as Serizawa instead of Watanabe.

Other than Watanabe's Serizawa name, there are a few other nods to Toho's series; mostly in that Godzilla is depicted as a protector of the planet. He seems even less interested in trampling people and buildings as his light-hearted 60s incarnation did. There's even a trace of Gamera-esque emotional attachment to humankind lurking below the depths of the script. There's a Japanese giant monster poster on the wall in little Ford Brody's room. There are two Mothra references -- one in a Japanese classroom depicting butterflies on a poster, and the name 'Mothra' on a tank in Brody's dilapidated house. The director even saw fit to plaster his last name on the side of a jet plane! Of the two American interpretations of Japan's most famous cinematic export, Gareth Edwards is the most Japanese friendly of the two.
Award winning composer Alexandre Desplat never echoes Akira Ifukube at any point in the movie, but delivers a bombastic score just as big and explosive as the monsters and the ensuing rampage. His score grabs your attention right from the start, and only excels from there.
Thankfully, above all else, an American studio finally got Godzilla right. Unfortunately, it's a bit on the talky side opting to feature its creatures to a lesser degree. Since the film has, as of this writing, surpassed its budget with Godzilla gobbling up approximately $200 million already, hopefully the filmmakers will see fit to give the big guy some feet for the inevitable sequel. Is GODZILLA (2014) recommended? Of course it is. Not only does it summarily destroy the memory of that '98 nonsense, but it does a good many things right, it just takes a long time to get to them.
MONSTERS, MAYHEM, AND MEN IN SUITS
Virtually
everyone can say they've seen a Godzilla movie, or an episode of
ULTRAMAN at some point in their life. The generation of fans who grew up
with Japan's unusual brand of SciFi is growing slimmer with each
passing year; much less those who still enjoy them. The usage of suitmation on the big and small screen is
also becoming an antiquated form of filmmaking that's even slipping away
in the one corner of the world where it's been a tradition since the
1950s. That PACIFIC RIM (2013), a film about giant robots and monsters,
failed to connect with Japanese audiences is telling. Even though it was
all CGI creations, the film was a tribute to Japan's most famed genre
export, despite not catering to the life's blood that has sustained it
for decades -- men in rubber suits.
With Japanese SPX
and the incoming technicians veering further away from the use of
suitmation with an increasing reliance on CGI, the art of 'rubber suit acting' may very well be reserving a plot in the Graveyard of Monsters.
The
appeal of 'Big Rubber Monsters' likely varies from one person to the next. For me at least, nostalgia is a key component along with simply enjoying the films for their creativity and entertainment value. While us fans cling to our childhood memories in our enjoyment of these films and television shows, the men
making them are just as much big kids themselves with the added incentive of being paid to
live out their childhood fantasies.
Between the two cultures of East
and West, the SciFi genres were vastly different beasts, but with
fleeting similarities. Ironically, if it hadn't been for KING KONG
(1933), or THE BEAST FROM 20,000 FATHOMS (1953), Japan's profitable, and
prolific kaiju eiga and tokusatsu industries may have ended up as
something entirely different.
Today, the genre in the
US retains its fans -- some wearing their love of rubber suit creatures
like a badge of honor, and others treating it as a guilty pleasure.
There's also those that enjoyed the product as a child, but outgrew it
heading into adulthood. Then
there is a large contingent who
ridicule the genre, showing contempt for
it with flurries of condescending remarks to the glaring fakery of it
all, and eye-rolling at the overt kiddie-natured programming. Of course, they didn't start out being geared towards the small fry set. In the beginning it was all serious till a strong interest from kids pushed the films more in their direction; not to mention Eiji Tsuburaya had a soft spot for the little tykes. With each
succeeding movie (and especially the TV shows), toy lines based on the characters became as much a lucrative enterprise as the stories got wilder and wackier.
I
was around eight years old when I saw GODZILLA, KING OF THE MONSTERS
(1956). This was when Vestron Video released it on videocassette in
1983. I'd seen Japanese monster movies before then, and American ones
like the old Universal horrors and things like THE GIANT CLAW (1957) and
THE DEADLY MANTIS (1957), but GODZILLA was vastly different. There was
something in those images of an ominous beast rising from the sea to
destroy cities and trample screaming citizens underfoot that resonated
with my young eyes at the time; that and the Big G would easily turn 'The Giant Claw' into a giant turkey sandwich, and use the 'The Deadly Mantis' as a toothpick.

During that period in the late 70s and early 80s, seeing Japanese
science fiction on TV was a regular occurrence. Other than Christmas morning, the only time I was that excited was
getting up supa early to catch ULTRAMAN and BATTLE OF THE PLANETS on
television starting at 5am. Late night airings of
MOTHRA (1961), GODZILLA'S REVENGE (1969) and TERROR OF MECHAGODZILLA
(1975) weren't far behind; nor were others like RODAN (1956), GODZILLA
VS. MEGALON (1973) and GODZILLA VS. THE COSMIC MONSTER (1974) -- which, like GODZILLA, KING OF THE MONSTERS, I
enjoyed for the first time on video.
I remember scouring the TV Guide to see what monster movie was coming on in the hopes I would be able to watch it. I also remember being extremely aggravated at the sheer number of monster pictures that were showing on channels we didn't have. Channels 3,5,5W, and 20W seemed like they were always airing some sort of monster movie, and we had none of those channels. Thankfully, 8, 13, 45, and 48 more than made up for this. This was back when TVs had dials you'd turn to a select number of channels. The picture wasn't always clear, either. You'd have to fiddle with the antenna to get the picture to stabilize. Still, it was a fantastic time to be a kid, and enjoy good old fashioned monster movies.
EAST VS. WEST: CULTURE CLASH OF THE MONSTERS
Compared with
similar homegrown fare, Japanese monster pictures struck a chord within
my young mind in a way no other similar type of movie ever did. Whether it was the
outrageous story lines, or the variety in mecha and monsters, Nipponese
SciFi kept me enthralled as a kid, and mystified as an adult as to why I
enjoyed seeing it as much now as I did some 30 odd years ago. Friends I grew up with moved on in their cinematic interests, but my fondness for the residents of Monster Island remained. Some things just stick with you when you're a kid, and one of the things that stuck with me were monster movies.
In American monster films, everything had a modicum of
pseudo-science attached to it that kept the plot just within the realm
of reality. Particularly in the 1950s, the giant creatures, bugs,
humans, etc were more often than not the result of exposure to atomic
radiation. Other times they were beasts taken from far-flung islands, or
found on other planets; or the behemoths were invaders from another
galaxy. The atomic fear was echoed by many in the US during that period,
and this fear was exemplified in countless SciFi films of varying
quality. On the other side of the coin, the theme of atomic horror was felt by the
Japanese after the bombings of Hiroshima and Nagasaki. Nowhere was this
more acutely captured on screen than in Ishiro Honda's original GODZILLA
(1954), the film that started it all.
Moreover,
the giant creatures of American SciFi pictures generally had no special
powers; and were most often seen as victims of, or born from man's
folly that resulted in rampant destruction. The same applied in Japan,
but their creatures had their own identity. They weren't merely giant
crickets or spiders, or lizards; they looked like mutations of existing creatures all the
while retaining certain attributes of their inspirations.
The
monsters and aliens of Japanese iconography had a distinct quality
about them regardless of how unconvincing they may have looked to Western
eyes. As for the popular theme of intergalactic conquerors, there was no set pattern as to what an alien (seijin) should
look like in a Japanese production. They were often downright strange,
to put it mildly. Many times over the aliens would hide behind a human
form and reveal themselves later. This was a recurring plot point on
countless ULTRAMAN shows. There was no limit to the abstract weirdness
of Japanese Seijin. Even the aliens that were human in appearance (the Planet X aliens of MONSTER ZERO) had quirky qualities about them (dig those "sunglasses" and curly-toed boots!);
and in some of the other movies, the invaders ranged from
cockroaches (GODZILLA VS. GIGAN), to apes (GODZILLA VS. MECHAGODZILLA), to metal worm-like creatures (DESTROY ALL MONSTERS) when reverting from their human
guises to their original alien forms.
In
the Japanese films, virtually everything was pure fantasy -- from the
monsters to the man-made machines designed to combat them (the Oxygen Destroyer, the Maser Cannons, the Super X I,II,III).
Granted, some of the Japanese monsters were Earth-boundingly believable
in their births -- Godzilla and Rodan are two of the most obvious with
their origin deriving from atomic testing. But others like Mothra (the benevolent god of Infant Island), the alien monster Ghidorah, Manda (the undersea guardian of the Mu Empire),
inner and outer space threats such as Megalon, Gigan, and Mechagodzilla
showed that those behind Toho kaiju eiga had vivid imaginations.

The
Daiei studio with their competitor daikaiju Gamera, went in even wilder,
childishly silly directions (areas that would periodically contain questionable violence unusual for what is universally thought of as kiddie fare).
Not only was Gamera a gigantic prehistoric turtle, but he somehow
possessed the unearthly ability to spin around like a top via jet
propulsion, and emit a wide-reaching stream of flame from his mouth.
The monsters in the Gamera series were an equally imaginative mix of incongruous elements. Barugon (spelled differently from Toho's Baragon)
was an ancient creature that looked like a chameleon. What made it
outrageous was its quick-freezing ability of its elongated tongue, and a
rainbow beam attack that emanated from its back spikes. Jiger was
another island-worshiped god with wacky abilities. It fired darts from
its horns, emitted a beam that turned all those caught in its ray to
bones, and possessed a poisonous sting that injects its egg
into Gamera. The wackiness carried on with Guiron, a giant living knife
that had magnetic suction cups in its hands and fired shuriken from its
bladed head! In this way, Japanese SciFi pictures tended to cater to the
fringes of the imagination, far from the safer climes of
quasi-believability of the American monster movies. Both styles differed
in other ways, too.
In
the US produced creature features, the monsters were consistently
brought down by man-made weapons of war, or some modification of an
existing one. In KING KONG (1933), the mighty ape is slain by machine
gun fire
from biplanes. The Rhedosaurus from THE BEAST FROM 20,000 FATHOMS (1953)
is felled by a radioactive isotope fired by Lee Van Cleef. In THEM!
(1954), the giant ants are killed with conventional machine guns and
flamethrowers. The outsized arachnid of TARANTULA (1955) was
exterminated by a napalm attack spearheaded by Clint Eastwood. These are
just a few examples. Alien threats were sometimes treated differently
with mother nature doing what mankind couldn't do. The very air we
breath
was a veritable biological weapon the war-waging aliens of WAR OF THE
WORDS (1953) had no immunity against. THE BLOB (1958) was a virtually
indestructible being from another world that was frozen and dumped in
the arctic where it remained until Larry Hagman unleashed it again in
his comedic 1972 sequel.

In
the Nipponese counterparts, modern tanks and planes were useless
against the monsters; more times than not, it was another monster that got the pin fall on its
dinosaurian, or alien adversary. Man and his military might were just
window dressing with which to spice up scenes of miniature cityscapes
being wiped out in wholesale destruction scenes. The military scenes
with their wild weapons and methods for dealing with monsters were
integral to the daikaiju cinema. The films would be naked without them. However, man-made hardware occasionally triggered a
natural disaster whereby the giant beasts would perish, or merely
hibernate till the next sequel. In GODZILLA (1954), it was Dr. Serizawa's Oxygen Destroyer; GODZILLA RAIDS AGAIN (1955), but jet
plane missiles cause an avalanche that buries the Big G in an icy tomb;
missile fire causes a volcanic eruption that puts an end to a pair of
reptilian birds in RODAN (1956); and bombs dropped at sea amidst a WAR
OF THE GARGANTUAS (1966) resulted in an underwater volcanic eruption
seemingly bringing its two hairy combatants to their fiery, oxygen
choked end.

Probably where the Japanese monster movies
really found their stride while carving their own niche in the SciFi
canon was in its pitting of one monster against another. This was seen
in GODZILLA RAIDS AGAIN (1955), but didn't catch on till 1962 with one
of the classic kaiju pairings of all time, KING KONG VS. GODZILLA
(1962). The scenes of Godzilla and Anguirus battling in the former
appeared awkward, if more animal-like than the latter. The monster war
in KKVG was what put this sort of 'Meeting of the Monsters' over the top. The humanizing of the giant beasts really shined through. Both showed joy when getting the upper
hand (Godzilla
"clapping" after forcing Kong to retreat after their first meeting;
Kong's display of satisfaction is apparent after sending Godzilla down a
mountainside); they both are sneaky (Kong hiding from Godzilla
only to grab his tail when he passes; Godzilla feigning ignorance that
Kong is very much awake while he smacks him with his tail); and they
both evoke humanistic qualities while pounding, tossing and throwing
one another all around Japan's countryside before both tumble off a
cliff.
This was something the American monster movies never tapped into (and probably didn't care to). Any
sympathy derived for the rampaging creatures in US SciFi features came
as a result of mans ignorance; wherein their mistake is rectified by the
utter destruction of what they inadvertently let loose. Three
successful examples of this can be found in KING KONG (1933), THE BEAST
FROM 20,000 FATHOMS (1953) and 20 MILLION MILES TO EARTH (1957). What
these three share in common is stop-motion animation. Granted, Kong had
personality to spare, but the other two were little more than mindless
monsters whose audience compassion was born out of the fact that it was
mankind's meddling that caused their rampage; and it was mankind who
brought about their demise. Both O'Brien and Harryhausen instilled their
stop-motion creatures with character, but not to the degree of Japan's
suitmation creations. The irony of this is that bringing Godzilla to
life via stop-motion was what the filmmakers wanted to use to begin
with, but the
process proved too costly and time-consuming. The use of rubber suits
became both a bane and a blessing for the Japanese -- critically
speaking, more of the latter than the former.

The
enormous success of KING KONG VS. GODZILLA (1962) ensured more in a
similar vein was forthcoming. Britain got in on the act with the classic
GORGO (1961). As spectacular as GORGO is, the filmmakers were unable to
capture that humanist quality that resonated in the same way as Japan's
monster opuses. I remember my dad raving about GORGO as its first
release on VHS drew closer. Upon finally seeing it, I did enjoy it, but
it didn't leave the same impression on me as the Japanese equivalents.
This, too, was ironic considering GORGO had a crucial element that would
be adopted later on in the Japanese films -- the use of a child as a
focal point.

From KKVG onward, Toho's kaiju movies grew increasingly sillier (in a good way, for the most part), as did their appeal to me. As much as they made grownups cringe (and some G fans today), I giggled heartily at Godzilla's 'happy dance', the "Jumping Shie"
seen in MONSTER ZERO (1965), and his sliding drop-kick in GODZILLA VS.
MEGALON (1973). As quasi-goofy as the monsters were in the Godzilla/Kong
square-off, things got serious one last time with arguably the best
film in the series next to the original, MOTHRA VS. GODZILLA (1964).
After that, this consistent tone of somberness didn't return till 1975.

The
small fry set found a lot to smile about with what was known in America
as GHIDRAH, THE THREE HEADED MONSTER (1965). Shinichi Sekizawa's script
contained a strong adult angled plot while catering to kids
sensibilities with monsters that were deeply in touch with their human
sides. At one point, Mothra attempts to negotiate with grumpus Godzilla
and rampagin' Rodan to help mankind rid the world of Ghidorah, the three
headed destroyer of worlds. With the Shobijin translating this monster
speech, they're shocked at Godzilla's terrible language! Again, you
would never see this sort of thing in an American creature feature where
everything was taken seriously -- even the bad films.
For those who didn't like Godzilla as a villainous creature, a move
was made by Tsuburaya to turn him into Earth's savior (or buffoon in some cases).
Tsuburaya carried this kid-friendly element over to his gigantically successful ULTRAMAN
series and spin-offs which provided Japanese companies an endless
revenue stream in action figures and other related toys. Financially
speaking, it would seem they made the right decision, yet things got even crazier with the monsters and their opponents.
MONSTER MELEES AND GAMERA GORE
As
had begun in KKVG, the implementation of wrestling moves, and even
martial arts maneuvers grew in Toho's Godzilla, and other related films.
Godzilla played "tennis" with Ebirah using a giant boulder as
the ball in GODZILLA VS. THE SEA MONSTER (1967); The green and brown
Gargantuas used buildings and sea vessels to inflict damage in a
veritable daikaiju Hardcore Wrestling
Match in WAR OF THE GARGANTUAS
(1966); Karate, and Judo style martial arts are the specialty of
Ultraman and his brothers in countless ULTRA shows. This sort of melee
is absent in American style monster pictures -- not that there are any
long-running film series' built around a giant monster meeting up with
another giant monster. Harryhausen did it a few times in his dinosaur
and fantasy films pitting stop-motion beasts against one another in a
more believable, animalistic style of combat. Other than that, the
closest America came to emulating the Japanese style was dressing up
real lizards as dinosaurs and having them bite and claw each other to
death in movies like ONE MILLION B.C. (1944), KING DINOSAUR (1955), and THE LOST WORLD (1960).

Daiei's Gamera series went in an entirely
different direction with their monstrous confrontations. They amplified
the kiddie machinations and increased the violence level for a bizarre
concoction of ideas. For example, Gamera would use Viras as a pair of
water skis (GAMERA VS. VIRAS [1968]), or play his theme song on the spiked back of Zigra, a shark from outer space (GAMERA VS. ZIGRA [1971]). Meanwhile, Gyaos ('67 version) hungrily munches on screaming humans trapped inside a train car; Jiger turns fleeing humans into skeletons (GAMERA VS. JIGER [1970]); and Guiron slices Space Gyaos into pieces (GAMERA VS. GUIRON [1969]).
The Godzilla movies in the 1970s took a cue from the Gamera series and
began integrating spurting blood in their monster battles, too.

My first experience with Gamera, the lovable, child-protecting, jet-propelled, flying turtle came with GAMMERA THE INVINCIBLE (1966) and DESTROY ALL PLANETS (1968) one Saturday morning on WGGT-TV 48. CBS showed them occasionally at 3am on the Late Movie -- films like RETURN OF THE GIANT MONSTERS (GAMER VS. GYAOS), and WAR OF THE MONSTERS (GAMERA VS. BARUGON). There was a noticeable difference between Daiei's monster movies and Toho's -- from the aforementioned monster gore, to the sound effects, music, and the quality of SPX work. If nothing else, Gamera was one of the most fantastical monsters ever brought to the Silver Screen, and his appeal with children was palpable.
Interestingly,
the above-mentioned style of monster gore married with kiddie oriented material
prospered in the numerous giant monster and superhero programs on television, too. It wasn't unusual to see monsters losing heads and limbs on ULTRAMAN, and the many spin-offs that followed during the Showa Era. Some of the storylines, particularly in ULTRASEVEN, were a peculiar mixture of monsters paired with adult storytelling. Plots about women impregnated by aliens, children marching on
the world armed with high-powered guns, and alien insects sustaining
themselves on the blood of humans are some examples.
This
type of scenario is really quite startling to see. The bombings in Japan during WW2 may have
something to do with why so much of Japan's giant monster output during the 60s and 70s was so
brutally
violent. This is one of the more curious aspects of Japan's
SciFi heritage that makes them so strangely appealing.
To the average American, especially today, suitmation, whether recent or old, is a hard sell. You'd be hard-pressed to find a
review from a critic that didn't throw in at least one jab at the
alleged "bad special effects" -- no matter how good they were. Granted,
even Ray Harryhausen's meticulous stop-motion effects work is poked fun
of these days by the mainstream -- applying classic derogatory terms to
his films often reserved for Japanese SciFi fare.
Just like the Japanese, American films used miniatures, too; and no matter how obvious they looked, words and remarks like 'kitsch', 'fake-looking', 'poor special effects', and two key terms where these films were concerned -- 'low budget' and 'cheesy' -- were bandied about with regularity.
Even the best of Toho's output had these terms applied to them. With
the passage of time, the SPX became more advanced, but no matter how
good the Japanese special effects became, the condescending labels
remained.

As a kid, I never thought of Godzilla (and other monsters) as guys in rubber suits stomping on miniatures (or toys as many critics referred to them).
They were monsters to me. It didn't matter if it was Ray Harryhausen
stop-motion, or lizards masquerading as dinosaurs, if it was big, it was
a monster; and I believed in it insofar as the world created by the
filmmakers. I knew they weren't real, but for 90 minutes, I was immersed
in an incredible fantasy world rife with visionary ideas. For Godzilla
and company, they were what they were -- larger
than life creations made by craftsmen who had equal admiration for
their craft, and for what they were creating.
And maybe
therein lies the secret to the allure of these films and TV shows --
everything is larger than life. Everything was bigger in Japan's
offerings -- from the scripts, to the
size of the monsters, to the gadgets designed to stop them, and right on
down to the imaginations of the
individuals dreaming them up. One's imagination is often just
as big as Godzilla and company. Some of us grow out of these "old clothes", and some of us never do. Some things never truly get old.
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